Fe Ban Kick Script - Roblox Scripts - Fe Admin ... [LATEST]
If a hacker changes their walk speed or deletes a wall on their device, it only happens for them. Other players cannot see it.
In Roblox, is a security system that prevents the client from replicating changes directly to the server. Any action that affects gameplay must be handled server-side. Admin scripts are Lua scripts that provide server administrators with tools to moderate the game environment.
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local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Define your authorized admins by UserID (Safer than usernames) local Admins = [12345678] = true, -- Replace with your UserID [87654321] = true -- Replace with your Co-owner's UserID -- Create a secure RemoteEvent for communication local AdminEvent = Instance.new("RemoteEvent") AdminEvent.Name = "AdminRemote" AdminEvent.Parent = ReplicatedStorage -- Check if a joining player is banned globally Players.PlayerAdded:Connect(function(player) local playerKey = "User_" .. player.UserId local isBanned, banReason = pcall(function() return BanDataStore:GetAsync(playerKey) end) if isBanned and banReason then player:Kick("\n[BANNED]\nReason: " .. tostring(banReason)) end end) -- Handle incoming admin requests AdminEvent.OnServerEvent:Connect(function(player, action, targetName, reason) -- SECURITY CHECK: Verify if the sender is actually an admin if not Admins[player.UserId] then warn(player.Name .. " attempted to use admin commands without permission!") player:Kick("Exploiting detected: Unauthorized remote execution.") return end -- Find the target player local targetPlayer = Players:FindFirstChild(targetName) reason = reason or "No reason provided." if action == "Kick" then if targetPlayer then targetPlayer:Kick("\n[KICKED BY ADMIN]\nReason: " .. reason) print(player.Name .. " kicked " .. targetName) end elseif action == "Ban" then if targetPlayer then local playerKey = "User_" .. targetPlayer.UserId local success, err = pcall(function() BanDataStore:SetAsync(playerKey, reason) end) if success then targetPlayer:Kick("\n[PERMANENT BAN]\nReason: " .. reason) print(player.Name .. " permanently banned " .. targetName) else warn("Failed to save ban data: " .. tostring(err)) end else warn("Target player must be in the server to ban them via this method.") end end end) Use code with caution.
: Installing third-party scripts from untrusted sources like Pastebin risks introducing " Lua viruses ". Always review code before adding it to your game. If a hacker changes their walk speed or
The admin UI fires a RemoteEvent passing the target player's name.
local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local Players = game:GetService("Players") -- Function to handle incoming players Players.PlayerAdded:Connect(function(player) local isBanned = nil local success, err = pcall(function() isBanned = BanDataStore:GetAsync(tostring(player.UserId)) end) if success and isBanned then player:Kick("\n[Banned]\nYou are permanently banned from this experience.") end end) -- Function to ban a user (Callable by Server Admins) local function BanPlayer(targetUserId) pcall(function() BanDataStore:SetAsync(tostring(targetUserId), true) end) -- Kick the player if they are currently in the server local targetPlayer = Players:GetPlayerByUserId(targetUserId) if targetPlayer then targetPlayer:Kick("\n[Banned]\nYou have been permanently banned.") end end Use code with caution. Security Best Practices for Developers Any action that affects gameplay must be handled server-side
The client script passes the target player's name through a RemoteEvent .
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