- Fe - Roblox Laser Gun Giver Script- [hot]
local ServerStorage = game:GetService("ServerStorage") local tool = ServerStorage:WaitForChild("LaserGun") -- Must match the name in ServerStorage local giverPart = script.Parent local function onTouch(otherPart) local character = otherPart.Parent local player = game.Players:GetPlayerFromCharacter(character) if player then -- Check if the player already has the gun to prevent spam if not player.Backpack:FindFirstChild(tool.Name) and not character:FindFirstChild(tool.Name) then local toolClone = tool:Clone() toolClone.Parent = player.Backpack print(player.Name .. " received a laser gun!") end end end giverPart.Touched:Connect(onTouch) Use code with caution. 4. Why This Script is Secure (FE)
Should the gun after someone takes it?
-- Define the players who have received the laser gun local playersWithLaserGun = {} - FE - Roblox Laser Gun Giver Script-
Insert a into the Workspace to act as your button or pedestal.
A simple giver only puts the gun in the backpack. For the laser gun itself to work, it must utilize RemoteEvents Why This Script is Secure (FE) Should the
The - FE - Roblox Laser Gun Giver Script comes with a range of features that make it a popular choice among Roblox developers. Some of the key features of the script include:
: If the gun is given to the player but fails to fire, the issue lies within the tool's internal firing scripts, not the giver script. Ensure the tool's internal scripts are updated for FE compliance using RemoteEvents for particle and sound replication. For the laser gun itself to work, it
The script uses the following functions to give players laser guns:
-- Services local ServerStorage = game:GetService("ServerStorage") local Players = game:GetService("Players") -- References local giverPart = script.Parent local prompt = giverPart:WaitForChild("ProximityPrompt") local masterWeapon = ServerStorage:WaitForChild("LaserGun") -- Configuration local COOLDOWN_TIME = 3 -- Seconds a player must wait between takes -- Debounce table to track player cooldowns local cooldowns = {} local function onPromptTriggered(player) local userId = player.UserId -- Check for active cooldown if cooldowns[userId] then return end -- Verify character and backpack exist local character = player.Character local backpack = player:FindFirstChild("Backpack") if backpack and character then -- Check if player already owns the weapon (in backpack or currently equipped) local hasInBackpack = backpack:FindFirstChild(masterWeapon.Name) local hasInHand = character:FindFirstChild(masterWeapon.Name) if not hasInBackpack and not hasInHand then -- Activate cooldown cooldowns[userId] = true -- Clone the tool safely from the server side local weaponClone = masterWeapon:Clone() weaponClone.Parent = backpack -- Cooldown reset logic task.wait(COOLDOWN_TIME) cooldowns[userId] = nil end end end -- Connect the event prompt.Triggered:Connect(onPromptTriggered) Use code with caution. Code Logic Breakdown Server-Side Cloning
I can provide the exact code modifications based on your game's needs. Share public link
When writing laser gun scripts, performance matters: