Reshade Ray Tracing Shader Rtgi 033 2021 Extra Quality Jun 2026

This forces the shader to calculate lighting at half your screen resolution before upscaling it. It saves massive amounts of VRAM and GPU compute power with minimal loss in quality.

: Deep, realistic shadows form in corners, crevices, and intersections where objects meet.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. reshade ray tracing shader rtgi 033 2021

Version 0.33 refined the approximation of secondary and tertiary light bounces. If a character stood next to a bright red wall, the red light naturally reflected onto their clothes.

RTGI will not work correctly (or at all) if your is misconfigured. This forces the shader to calculate lighting at

The game must allow ReShade to access its depth map. Online multiplayer games with anti-cheat software usually disable this feature to prevent wall-hacking. Hardware recommendations

Controls how far a light ray travels. Higher values create larger, softer gradients but increase performance costs. A value of 5.00 to 8.00 is ideal for most games. This public link is valid for 7 days

In 2021, v0.33 was the public iteration that solidified the "Marty McFly" (Pascal Gilcher) lighting formula. It brought features that mimicked the global illumination found in engines like Unreal Engine 5 or NVIDIA’s RTX implementations, but through a software layer that works on almost any GPU.