Better | Reshade Rtgi 0.36.1
Copy the files from the RTGI Textures folder into your game's reshade-shaders/Textures directory. Step 3: Configure the Depth Buffer
: Simulates multiple light bounces with minimal performance cost.
ReShade RTGI is a screen-space path-tracing shader. Traditional games use pre-baked lighting or basic ambient occlusion (like SSAO) which often results in floating objects or inaccurate shadowing. RTGI calculates how light paths travel and bounce within the user's field of view. Version 0.36.1 introduces key optimization algorithms and temporal filtering fixes to deliver pristine visual fidelity with reduced performance overhead. Key Features and Improvements
: RTGI processes everything on screen, including the 2D user interface. Use a secondary ReShade shader called UIDetect or UIMask placed above RTGI in your shader order to mask out the UI elements. The Lighting Looks Disconnected Reshade Rtgi 0.36.1
: Because it operates on depth data rather than dedicated hardware cores, RTGI is compatible with non-RTX cards, though it remains "performance hungry" and should not be used on low-end systems.
The exact performance drop varies from 20% to 50% depending on your settings and the game's complexity. For most users, the quality gains justify the performance cost, especially in games with flat, pre‑baked lighting.
Achieving modern ray-traced visuals no longer requires a thousand-dollar graphics card. ReShade RTGI 0.36.1, crafted by developer Marty McFly (Pascal Gilcher), brings screen-space ray-traced global illumination to almost any 3D game. This version introduces critical performance optimizations, better temporal filtering, and refined UI controls that make it a milestone release for PC gaming enthusiasts. What is ReShade RTGI? Copy the files from the RTGI Textures folder
Launch your game and press Home to open the ReShade overlay. Navigate to the tab. Check the box for your game’s active depth resolution. If the depth map looks inverted or broken, go to the DX11/DX12/Vulkan tab and toggle the global depth settings ( ReShade_Depth_Input_Is_Reversed , etc.) until the scene renders correctly. Optimal Settings for Quality and Performance
Turn this ON for slow-paced RPGs or simulation games, but turn it OFF for fast-paced action games to save performance. Performance Tips and Troubleshooting 1. Significant Frame Rate Drops
: This version is noted for being "miles better" in terms of framerate stability compared to earlier iterations, making it more viable for gameplay rather than just screenshots. Traditional games use pre-baked lighting or basic ambient
Real-time Screen-Space Global Illumination via Post-Processing Core Technology: Path Tracing / Ray Tracing in Screen Space Author/Origin: Pascal Gilcher (Marty McFly / McFlyPG) 1. Abstract
Once RTGI is active, you will see a massive array of sliders. Adjusting these correctly balances visual fidelity and frame rate. 1. Ray Length and Amount
Copy the files from the RTGI Shaders folder into your game's reshade-shaders/Shaders directory.