One important restriction: values larger than ten million (10,000,000) will cause error reporting to fail. Keep your build IDs within a reasonable range.
: The state of the CPU when the exception occurred.
Don't trigger the dump if a debugger is attached (check with IsDebuggerPresent() ), as the debugger should handle the exception instead.
: An optional parameter to include recent console or log output lines directly inside the dump file for additional context. Implementing SteamAPI_WriteMiniDump in C++ SteamAPI WriteMiniDump
If you are a PC gamer, game developer, or system administrator, you have likely encountered a frustrating pop-up window stating that an application has crashed and is attempting to generate a crash dump via SteamAPI WriteMiniDump . This error is notoriously associated with Steamworks-integrated games, particularly those built on the Source Engine or using Valve’s antipiracy and multiplayer frameworks.
It wraps much of the boilerplate code required to safely capture a dump while the process is in a "faulted" (unstable) state.
That night, long after the servers had gone to sleep, Eli booted an old VM and wrote a tiny script that watched minidump writes and created an immutable ledger entry whenever one succeeded. Not because he expected another failure, but because the machine’s small truths deserved a chain of custody. The ledger was quiet as the grave and just as important. One important restriction: values larger than ten million
Regularly check the Steamworks error reports page. Fixing the most frequent crashes first has the biggest impact on your players.
Regardless of your implementation choice, automated crash reporting is non-negotiable for professional game development. Players experience crashes you'll never see in development. Giving them—and yourself—a fighting chance to diagnose and fix those issues is the first step toward a more stable, more enjoyable game for everyone.
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Parameter Breakdown Don't trigger the dump if a debugger is
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Only trigger a minidump for fatal, unrecoverable crashes. Generating dumps for minor logic errors will clutter your users' hard drives and your bug tracker.
: A pointer to the EXCEPTION_POINTERS structure containing CPU and stack info.