Tuff Client Beta 1.1 Jun 2026
We want to see your setups! Share a screenshot of your new HUD on Discord or tag us on Twitter with #TuffClient. Your feedback is what keeps this project moving forward.
Summary of key takeaways
The Beta 1.1 cycle was defined by a few revolutionary breakthroughs for the platform: The 1.21 Interface tuff client beta 1.1
The story of Tuff Client Beta 1.1 is a journey through the underground world of Eaglercraft
Disclaimer: Tuff Client is a community-driven project. Always download and use custom clients from trusted sources. If you are interested, I can help you find: for Eaglercraft clients The latest community-updated links for similar clients We want to see your setups
masterKey = deriveKey(passphrase, salt) nonce = randomBytes(12) ciphertext, tag = AESGCM.encrypt(masterKey, plaintext, nonce) store( nonce, tag, ciphertext )
Why start at 1.1? Because we scrapped the unstable 1.0 build entirely. We wanted to give you guys something stable, something that doesn't crash when you enable full bright. Beta 1.1 represents a stable foundation for the future of Tuff. We’ve optimized the HUD rendering engine by 40%, meaning you get higher FPS even with a full array of modules active. Summary of key takeaways The Beta 1
Click the "Install" button. The client will download the necessary assets, libraries, and mod files.
This comprehensive guide covers everything you need to know about Tuff Client Beta 1.1, including its standout features, installation process, and how it stacks up against the competition. What is Tuff Client?
It is important to note that this client generally requires servers to run specific plugins like and ViaBackwards to properly display the modern textures and mimic the functionality of newer game versions. Key Features of Tuff Client Beta 1.1