If this is a real commercial tool (e.g., for converting materials or scenes between V-Ray versions or to other renderers), here’s what I’d recommend instead:
V-RayMax Converter Pro is an advanced automation script designed specifically for Autodesk 3ds Max. It acts as a universal translator within your 3D environment. Its primary job is to convert standard 3ds Max materials (or assets from other render engines) into highly optimized V-Ray equivalents.
There is a standard free version of the converter available, but the "Pro" iteration is built for heavy industrial use. The differentiation lies in workflow efficiency: v-raymax converter pro
The tool's primary function is to convert scenes, materials, maps, lights, cameras, proxies, modifiers, and even render elements from various render engines to V-Ray. It also handles the reverse process, converting from V-Ray to Corona Renderer, and can translate V-Ray and Corona materials into universal Standard (Default Scanline), glTF, and PBR/OpenPBR formats.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. If this is a real commercial tool (e
It’s possible:
: Beyond simple materials, it handles lights, cameras, proxies, and render elements. There is a standard free version of the
The interface presents checkboxes for what you want to convert. You can choose to convert the Entire Scene or Selected Objects Only .
Use the 3ds Max Asset Tracking Toggle ( Shift + T ) to ensure all texture maps are correctly pathed before running the converter. If the script cannot find a bitmap, it cannot properly configure the V-Ray map equivalent.
: Converts scenes to V-Ray from Corona, FStorm, Octane, Arnold, and others.
Ensures all converted V-Ray materials use the modern, realistic reflection model. Step 4: Execute and Review