stacktrace.js v2.0 is out, featuring ES6 support, better stack frames, and more!
Whack Your Boss is more than just a game; it's a satire of corporate culture. It appeals to employees who feel disempowered or unappreciated.
Years later, Winkler followed up with Whack Your Boss 2: Fantasy . This sequel injected supernatural and sci-fi elements into the mundane office setting. Instead of just using standard office supplies, players could unlock mythical items, alien technology, and bizarre magical spells to deal with their supervisor. It expanded the scope of the original while maintaining the signature black-and-white, hand-drawn art style contrasted with bright red blood. The Mystery of Whack Your Boss 3 : Does It Exist?
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Get recommendations for available on modern platforms.
The game is often played on websites that host flash games or directly in a browser that supports Flash content. However, due to the deprecation of Adobe Flash Player, many of these games have been re-released in HTML5 format to ensure continued accessibility.
In conclusion, "Whack Your Boss 3" stands as a testament to the creative and therapeutic potential of online gaming. By offering a humorous and non-consequential outlet for workplace stress, it has secured its place in the hearts of players worldwide. As the digital landscape continues to evolve, the appeal of games like "Whack Your Boss 3" will likely endure, providing a lighthearted escape for those navigating the challenges of modern worklife. Whack Your Boss is more than just a
The premise of the original games, created by animator Tom Winkler under his Doodie.com brand, was simple: an employee sits at a cubicle while a cartoon boss yells at them.
More than meets the eye
5 tools in 1!
stacktrace.js - instrument your code and generate stack traces
stacktrace-gps - turn partial code location into precise code location
In version 1.x, We've switched from a synchronous API to an asynchronous one using Promises because synchronous ajax calls are deprecated and frowned upon due to performance implications.
All methods now return stackframes. This Object representation is modeled closely after StackFrame representations in Gecko and V8. All you have to do to get stacktrace.js v0.x behavior is call .toString() on a stackframe.
Use Case: Give me a trace from wherever I am right now
var error = new Error('Boom');
printStackTrace({e: error});
==> Array[String]
v1.x:
var error = new Error('Boom');
StackTrace.fromError(error).then(callback).catch(errback);
==> Promise(Array[StackFrame], Error);
If this is all you need, you don't even need the full stacktrace.js library! Just use error-stack-parser!
ErrorStackParser.parse(new Error('boom'));
Use Case: Give me a trace anytime this function is called
Instrumenting now takes Function references instead of Strings.
v0.x:
function interestingFn() {...};
var p = new printStackTrace.implementation();
p.instrumentFunction(this, 'interestingFn', logStackTrace);
==> Function (instrumented)
p.deinstrumentFunction(this, 'interestingFn');
==> Function (original)
v1.x:
function interestingFn() {...};
StackTrace.instrument(interestingFn, callback, errback);
==> Function (instrumented)
StackTrace.deinstrument(interestingFn);
==> Function (original)
Whack Your Boss 3
.parseError()
Error: Error message
at baz (http://url.com/file.js:10:7)
at bar (http://url.com/file.js:7:17)
at foo (http://url.com/file.js:4:17)
at http://url.com/file.js:13:21
Parsed Error
.get()
function foo() {
console.log('foo');
bar();
}
function bar() {
baz();
}
function baz() {
function showTrace(stack) {
var event = new CustomEvent('st:try-show', {detail: stack});
document.body.dispatchEvent(event);
}
function showError(error) {
var event = new CustomEvent('st:try-error', {detail: error});
document.body.dispatchEvent(event);
}
StackTrace.get()
.then(showTrace)
.catch(showError);
}
foo();
StackTrace output
Whack Your Boss 3
Whack Your Boss is more than just a game; it's a satire of corporate culture. It appeals to employees who feel disempowered or unappreciated.
Years later, Winkler followed up with Whack Your Boss 2: Fantasy . This sequel injected supernatural and sci-fi elements into the mundane office setting. Instead of just using standard office supplies, players could unlock mythical items, alien technology, and bizarre magical spells to deal with their supervisor. It expanded the scope of the original while maintaining the signature black-and-white, hand-drawn art style contrasted with bright red blood. The Mystery of Whack Your Boss 3 : Does It Exist?
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Get recommendations for available on modern platforms.
The game is often played on websites that host flash games or directly in a browser that supports Flash content. However, due to the deprecation of Adobe Flash Player, many of these games have been re-released in HTML5 format to ensure continued accessibility.
In conclusion, "Whack Your Boss 3" stands as a testament to the creative and therapeutic potential of online gaming. By offering a humorous and non-consequential outlet for workplace stress, it has secured its place in the hearts of players worldwide. As the digital landscape continues to evolve, the appeal of games like "Whack Your Boss 3" will likely endure, providing a lighthearted escape for those navigating the challenges of modern worklife.
The premise of the original games, created by animator Tom Winkler under his Doodie.com brand, was simple: an employee sits at a cubicle while a cartoon boss yells at them.
Whack Your Boss 3
Turn partial code location into precise code location
This library accepts a code location (in the form of a StackFrame) and returns a new StackFrame with a more accurate location (using source maps) and guessed function names.
Usage
var stackframe = new StackFrame({fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284});
var callback = function myCallback(foundFunctionName) { console.log(foundFunctionName); };
// Such meta. Wow
var errback = function myErrback(error) { console.log(StackTrace.fromError(error)); };
var gps = new StackTraceGPS();
// Pinpoint actual function name and source-mapped location
gps.pinpoint(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Better location/name information from source maps
gps.getMappedLocation(stackframe).then(callback, errback);
//===> Promise(StackFrame({fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Get function name from location information
gps.findFunctionName(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284}), Error)
Simple, cross-browser Error parser. This library parses and extracts function names, URLs, line numbers, and column numbers from the given Error's stack as an Array of StackFrames.
Once you have parsed out StackFrames, you can do much more interesting things. See stacktrace-gps.
Note that in IE9 and earlier, Error objects don't have enough information to extract much of anything. In IE 10, Errors are given a stack once they're thrown.