The next step is removing the "looking down" posture. Content will float in your periphery. Imagine walking down the street while a video essay plays in the corner of your glasses, or subtitles appearing on a foreign speaker's face in real-time.
The ultimate portable screen might not be a screen at all. Companies like Apple (Vision Pro) and Meta (Quest) are betting on glasses that overlay digital media onto the real world. You could walk down the street and see 3D graffiti left by other users, or watch a movie on a virtual 200-inch screen projected onto your hotel wall.
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There's a growing body of research into the potential for addiction to online pornography. Users should be aware of this risk and consider their consumption habits.
Artificial intelligence will soon allow for real-time, on-the-go content generation. Users may soon be able to dictate the parameters of a video game, a localized podcast, or a custom show while on a commute, creating highly individualized pop-media assets on demand.
Micro-moments of waiting—standing in line, sitting in a waiting room, or riding an elevator—are now instantly filled with media consumption.
However, the proliferation of portable entertainment content and popular media has also raised concerns about the impact on our mental and physical health, social relationships, and cultural diversity. Excessive screen time, for instance, has been linked to a range of health problems, including eye strain, headaches, and decreased attention span. Moreover, the constant availability of entertainment content can lead to addiction, social isolation, and decreased face-to-face interaction. The spread of misinformation and disinformation on social media platforms has also raised concerns about the erosion of trust in institutions and the manipulation of public opinion.
Because while portable media can take you anywhere, the human being holding the device is always, finally, right where they are.
Popular media has adapted to this fragmentation in three distinct ways: